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High School Kubb Challenge

Home  /  HB A&P Show  /  School Programme  /  High School Kubb Challenge

The HB A&P Show high school kubb challenge is a fun, fast-paced team competition where schools compete for championship honours.

Whether your students are experienced kubb players or trying the game for the first time, this event is all about teamwork, strategy, participation and school spirit. School teams are also welcome to enter the communtiy kubb championship on Friday 23rd of October giving them another opportunity to compete at the HB A&P Show.

 

Event Details:

Date: Thursday 22nd of October

Time: Approximately 1-2 hours

Location: Kubb Arena

Time: TBC

 

What is Kubb?

Kubb is a fun and addictive outdoor game that combines skill, stratery and teamwork. Teams compete to knock over their opponents kubbs before taking aim at the king. Easy to learn and suitable for all abilities.

No previous experince required and all equipment is provided.

Team Information:

  • Schools may enter multiple teams.
  • Teams of 3 players are recommended, although teams of 2-6 players are welcome.
  • Team uniforms, school colours and creative team names are encouraged.

Competition Format:

The tournament will feature - pool play rounds, final and prizegiving and will run for approximately 1-2 hours

Awards:

  • High School Kubb Champions
  • Runner-Up
  • Best Dressed Team
  • Team Spirit Award

Why Enter:

  • Represent your school.
  • Develop teamwork and strategic thinking.
  • Enjoy a fun inclusive competition
  • Experience the Hawke's Bay A&P Show.
  • Challenge other schools from across the region.

 

Entries open 1 August

Spaces are limited so schools are encouraged to register early.

Gather your team and join us for an exciting kubb competition at the HB A&P Show!

 

RULES:

Hawke's Bay A&P Show Kubb Championships - These rules apply to the High School, Corporate and Community Kubb competitions

Objective

The aim of Kubb is to knock over all of your opponent's kubbs before knocking over the King. The first team to legally knock over the King wins the match.

Team Composition

  • Teams may consist of 2–6 players.

  • Teams of 3 players are recommended for the best game experience.

  • Players may rotate throwing order between rounds.

  • Only registered team members may play.

Equipment

Each pitch will include:

  • 1 King

  • 10 Kubbs (5 per team)

  • 6 Batons

All equipment is supplied by the organisers.

Starting the Game

  • Teams stand behind their own baseline.

  • A coin toss (or equivalent) determines which team throws first.

  • Each team begins with five kubbs positioned evenly along their baseline.

Throwing Rules

  • Batons must be thrown underarm.

  • Batons should rotate end over end and must not be thrown sideways ("helicopter throws").

  • Players throw from behind the baseline unless field kubbs have been established.

Field Kubbs

  • Any baseline kubbs knocked over are thrown into the opponent's half of the pitch and become field kubbs.

  • If a field kubb lands outside the playing area, it is re-thrown once.

  • If it is thrown out again, the opposing team places it anywhere in their half of the court, at least one baton length from the King.

Order of Play

Teams must always:

  1. Knock over all field kubbs first.

  2. Then knock over baseline kubbs.

  3. Never attempt the King until all opposing kubbs have been removed.

Fouls

A team commits a foul if they:

  • Throw overarm.

  • Throw a helicopter throw.

  • Step over the throwing line before releasing the baton.

  • Attempt to knock over the King before all opposing kubbs have been removed.

If a team knocks over the King early, they immediately lose the match.

Winning the Match

A team wins by:

  • Knocking over all opposing field and baseline kubbs.

  • Then legally knocking over the King.

Match Format

  • Pool play

  • Semi-finals

  • Finals

  • Grand Final

Time Limits

If a match reaches the allocated time limit:

  • The team with the fewest remaining kubbs wins.

  • If tied, a sudden-death playoff may be used.

Sportsmanship

Kubb is played in the spirit of friendly competition.

Teams are expected to:

  • Respect officials and opponents.

  • Play fairly.

  • Encourage good sportsmanship.

  • Accept officials' decisions.

Unsportsmanlike behaviour may result in warnings or removal from the competition.

Dress

Fancy dress, school colours, corporate branding and themed team uniforms are encouraged. Prizes may be awarded for Best Dressed Team and Team Spirit.

Officials have the final say on:

  • Rules

  • Disputes

  • Scheduling

  • Competition format

  • Interpretation of these rules

All decisions are final.

 

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